Metal Reflect Slime
Trap Continuous

Metal Reflect Slime

  • Archetype:
  • Slime

  • View:
  • 6773




Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) This card cannot attack.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 6, 2026
55± 5/ 100
Power Score
Intrinsic 56
Deck 54

Metal Reflect Slime — Power Evaluation

Final Score: 55 ± 5 · Confidence: Medium

  • Intrinsic: 56 · Deck: 54 · Meta: provisional
  • Primary role: Material body · Secondary: Utility

Why it scores here

Metal Reflect Slime scores as a specialized defensive body providing a Level 10 Aqua-type material with substantial DEF rather than board disruption or combo generation. Its primary value lies in offering a niche monster type for decks that need Level 10 Synchro or Fusion material, supported by its splashability across 86 different archetypes and self-summoning activation. However, the lack of combo evidence, zero attack potential, and absence of resource-generating effects limit its impact—it functions as a one-for-one defensive utility card rather than a powerful synergy engine or game-winning board builder.

Axis scores

Axis Score Evidence
Accessibility 65 Runs in 400 decks across 86 distinct archetypes with an average of 1.64 copies per deck, indicating strong splashability despite requiring Trap zone activation (verified).
Combo & Conversion 25 Zero combos recorded in the evidence; as a pure defensive body with 0 ATK that cannot attack, it generates only a single defensive monster on its own with no board extension (verified).
Resource Economy 45 Special Summoning itself represents a 1-for-1 exchange with no searching, recursion, or advantage generation beyond the activation card (verified).
Effect & Interaction 20 Provides only a 3000 DEF defensive wall with no disruption, negation, removal, or opponent interaction capability (verified).
Material Utility 60 Level 10 Aqua WATER body functions as material even when effect-negated, offering niche synergy in decks built around Level 10 summoning requirements, though such homes are not prominently evident in the deck data (inferred).
Resilience & Flexibility 40 Persists as a monster across turns but offers no protection mechanism, recovery effect, or special defensive resilience—a single-layer defensive tool easily removed (verified).
Deck-Building Efficiency 75 Generic Continuous Trap with no archetype locks, self-activation, and splashable across diverse decks without bricking risk or secondary card requirements (verified).

Calculation

Weight profile: 0.7 Material body + 0.3 Utility. Intrinsic ≈ 56, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Self-summoning mechanism requires no secondary activation card
  • Splashable generic Continuous Trap across 86 distinct archetypes
  • 3000 DEF provides substantial defensive wall in Defense Position
  • Level 10 Aqua-type body useful as material when needed
  • Low garnet risk—can run 1-3 copies without bricking

Weaknesses

  • Zero attack potential limits role to pure defense
  • No resource generation, searching, or card advantage
  • No opponent interaction, disruption, or negation effects
  • Dependent on available Trap zone for activation
  • Single-body play offers no combo extension or board building

Counters / choke points

  • Removal effects targeting monsters (bouncing, destruction, banishing)
  • Trap negation or Trap destruction effects
  • Deck-outs or resource denial strategies
  • Decks that negate Trap activation or prevent monster summoning

Best use

Defensive body and Level 10 Synchro/Fusion material provider. Decks: Egyptian God, Argostars, Horus, Synchro-heavy decks needing Level 10 material.

Evidence & gaps

  • Verified: Card is a Continuous Trap that Special Summons itself as Level 10 Aqua WATER Effect Monster; Summons in Defense Position with 0 ATK / 3000 DEF and cannot attack; Runs in 400 decks across 86 distinct archetypes (strong deck inclusion); Average 1.64 copies per deck with distribution: 1x (242 decks), 2x (59), 3x (99); Egyptian God is largest home with 99 decks (24.8%); Zero combos recorded in evidence; no combo synergy data available; Self-summoning mechanism requires no secondary activation card
  • Observed: 24.8% inclusion in Egyptian God decks; 7.5% inclusion in Argostars decks; Appears across control/combo gameplay types (78.5%); Top partners are general staples (Monster Reborn, Ash Blossom, Infinite Impermanence); Listed as Staple in Gravekeeper's guide without specific strategy
  • Inferred: Level 10 Aqua-type body useful as material in Synchro/Fusion decks needing that type/level; 3000 DEF provides substantial defensive value in defensive deck archetypes; Wide archetype spread (86) suggests generic utility rather than archetype-specific synergy; Hybrid Trap/Monster nature allows it to function across Trap and Monster zones; No combo generation despite 400-deck sample suggests limited board-building capability
  • Data gaps: Zero combos recorded—combo conversion is text-only inference, limiting confidence in how it's used No combo examples available to confirm as_starter, as_searched, as_material, or as_payoff roles No usage statistics (StatisticsCard) for archetype-by-archetype inclusion rates Guides evidence minimal—only one guide mention with no strategic context on Metal Reflect Slime's specific role No banlist context; assumed unlimited (3 copies) in all formats











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